Guide
Everything you need for your first night under the stars, and your hundredth. In game, /menu has most of this too.
First steps
Java 26.3, or Bedrock on port 19132. Bedrock names show up with a dot, like .Steve.
New players drop into Celestia at a random safe spot. That spot is your spawn until you sleep in a bed.
/worldYou start with $500 and earn more by playing. Save up $500 for your first claim so your stuff is safe.
/claim buyLearn the ropes
Two worlds, one you
Your inventory, money, homes, claims and rank are the same in both worlds. Switch any time with /world.
Amplified mountains and fresh land. Its Nether is new too: floating islands, giant caves and huge pillars.
The original world, full of cherry groves and old builds. Days last about three times longer than normal.
Both worlds share one End. Keep inventory is off everywhere, so be careful out there.
Each world remembers where you were, your bed and your spawn. You get one free spawn reroll in each.
Getting around
Set homes, visit friends and get back to spawn in a second.
3 homes, or 5, 7 or 10 with Star, Nebula or Galaxy. Set them inside a claim you own or are trusted in. 10 second warmup, so don't move.
Ask with /tpa. They have a minute to /tpaccept.
/rtp drops you somewhere new in the world you're in. 5 minute cooldown.
Homes, warps, /tpa and /spawn don't work there. Walk back through a portal.
Money comes in while you play
You start with $500. Check what you earned today with /earn. Full pay up to $250 a day, half pay up to $500 (boss kills always pay).
Diamond ore $25, emerald $50, ancient debris $100.
Zombie $2, creeper $5, enderman $10, warden $500, the Dragon and the Wither $1,000.
$2 a catch, $8 for treasure.
$50, $100 or $250 depending on the kind.
$100 a day, plus $25 for each day of your streak (up to $250).
Eight traders in the lobby, or /servershop. Buy what you need, sell what you don't.
Everyone gets a 54-slot shop. /shop add lists what's in your hand. No fees.
/rewards pays at 1, 5, 10, 25, 50 and 100 hours played, from $500 up to $20,000.
Claims
A claim is a 15×15 area around you, from bedrock to sky. Inside it nobody else can build, break or open your chests.
1st claim $500, 2nd claim $2,500, 3rd claim $6,250, 4th and every one after $15,000. Ranks get 50% or 75% off.
A new claim lasts 30 days. Extend it from /claim manage: +1 day $100, +7 days $600, +15 days $1,200, Each claim after your first x2.5 per claim, up to x15. Up to 45 days ahead, more with a rank.
You can own 5, or 7, 10 or 15 with a rank. They have to be at least 30 blocks apart.
Floralia and Celestia, not the Nether. Land outside a claim isn't protected.
Got claims side by side? /claim merge, or the button in /claim manage, joins them into one bigger claim with one timer and one friend list. It costs $3,000 for each claim you join in and still counts as the claims it was made of.
Your chest and pets
A personal chest that's the same in every world, and pets that come when you call.
Starts at 9 slots and grows to 18, 27, 36, 45 and 54 for $1,000, $2,500, $5,000, $10,000 and $25,000.
A horse ($5,000), a camel ($10,000) and a skeleton horse ($20,000). They catch up if you wander off.
It's back after 6 hours.
/cosmetics sells arrow trails, kill and join messages, chat symbols and chat titles from Hustler to Kingpin, all for in-game money.
Stardust and spawners
Stardust is shared across the whole network and never resets. You can also buy Stardust packs.
10 an hour while you're active, up to 30 a day. Standing still doesn't count.
Park in the AFK zone in the lobby for 3 an hour, up to 10 a day.
2 per vote, up to 10 a day. Vote here.
Pig, Chicken, Zombie 60, Spider 100, Cow 120, Skeleton 150, Blaze 200, Magma Cube 250, Enderman, Witch 300, Creeper, Slime, Guardian 350, Ghast 750, Wither Skeleton 1,000, Iron Golem 1,500 Stardust. You can pay in-game money instead: $1,000 for every Stardust.
No mobs come out. Loot and XP pile up inside every 30 seconds while you're within 32 blocks. Stack up to 16 of a kind, or switch one to live mode for real mobs.
Pay in-game money in the spawner's window for more speed, up to level 10, and more storage, up to level 6.
Silk Touch picks one up, so keep yours inside a claim.
PvP
Days are peaceful. After sunset, PvP turns on, inside claims too.
In Floralia and Celestia, PvP switches on at sunset and off at sunrise. You'll get a message when it changes.
In the Nether and the End, PvP is on all the time.
In the lobby, nobody can hurt you.
Getting hit tags you for 15 seconds. No teleporting, no /chest and no elytra until it wears off.
Hard, Insane or Custom. PvP is always on for you.
You lose your items, money, claims, homes, pets and shops.
Your rank, advancements and vote tokens.
Commands
The ones you'll actually use. /menu opens the rest.